Placemaking/Themes


Place-Making/
Themed
Graphics


"Communicative tools that create experiences connecting people to place transcending multiple media and interacting with as many senses as possible to create the desired effect ."
These visual elements Immerse you in the visuals/theme
They can position/showcase a brand  or product 
Done well these graphics establish a unique sense of place (place-making)
As part of a comprehensive plan they aid in wayfinding by providing landmarks
Often we design these communicative tools to create a lasting impression






Setting The Stage For The Joy Prom

Every year we help set the theme with standees, decorations and signage at the Loganville Joy Prom.

This event hosts our adult special needs guests, families and caregivers.



Place-Making Interior And Exterior

This area incorporated several elements to distinguish it as a unique landmark space.


A stylized cross emphasises the faith based roots of this Catholic Hospital. The 35' tall cross is as much scultpure as it is signage. 





Immersive Graphics That Create Places For People

Signage can reflect historic districts and adapt to architectural control boards guidelines.


A biblical era theme for a church sets is simplistic but impactful in its message




The Elvis Presley Birthplace Museum

We were tasked with identifying the entrance to Elvis's childhood home without attaching anything to it...Whats more thematic than a sign mounted to a microphone stand.

CS&G designed the logo and signage for the king of rock and roll. The Elvis Birthplace Museum logo Incorporates his first guitar and signature.





Just Two Of Many Donor Recognition Programs

Digital and static elements can be integrated into donor recognition programs

Modular plaques form a mosaic based on the "visually weighted gift" creating a stunning display recognizing donors.



Area Reinforcement Visuals

Themes can be as simple as an accent color subtly reinforce what wing/area you are in.

The Shriner's Hospital in Mexico City uses animals to identify the area and floor: Underwater/sea animals for the lower level, ground animals for first floor an air/sky theme for the top floor.
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